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In ‘GlymyreScape’ (like the hobgoblins), the troglodites will become a big deal. In the next age, they will be among the most feared of monsters.
In a setting that seems filled with Kaiju that says a lot about what the Trogs will be like.
And here’s a question I should have thought of earlier.
How many hit points is a typical member of a PC race likely to have? You’ve mentioned hit point damage done by magic or monster attacks before, but it’s not clear what that means if I don’t know how many points Zan or Valor start with.
There’s several basic attribute degrees which figure into the advanced attribute degree of health (which in turn determines hit points). A player character of average stats would have a health of 4th Degree. Hit points are determined by rolling a ten sided dice for every degree of health. Therefore, a very average character could have anywhere from 4 to 40 hit points. That is just starting out. As the character gains skill levels, there are some skills (like martial arts or wrestling for example) which add hit points per level.
At least the dice run from 1-to-10, rather than 0-to-9…
(consider the alternative)
…otherwise, if a character’s 3 rolls for establishing base-health were to turn-up as:
…would that character at-least get a free, complementary tombstone…?
Well, I have to admit, as a GM, I tend to have them roll the 1s (and sometimes the 2s) over.
Well, unless your dice are ‘casino’-quality, chances are that they’re a *TAD* unbalanced. I used to work in a game-store, & pick-up a bit of trivia there.
Professional casinos have strict rules concerning their dice:
1)__the ‘body’ must be transparent, else a cheater might conceal a weight within.
2)__the edges must be as sharp & geometrically precise as modern manufacturing allows.
3)__when the ‘pips’ are drilled-out, they get filled-in with a plastic of contrasting color that has the same density as the ‘body’ of the die, so that even the ‘1’-side weighs the same as the ‘6’-side.
4)__after 24-hours of usage, the dice are considered ‘too worn-out to be impartial’. Used dice get re-sold to retailers (such as the game-store where I learned about all this).
(…cue theme music…)
“The More You Know”
Ah, well, casinos put their equipment through constant use everyday, whereas mine would only be used for a few hours during a week. Never really caused any serious wear or tear on them, but it was interesting infor. 😉
Actual 10-sided dice-values always run from 0-to-9, & I understand the convention of calling “0” a “10”, but if character-creation usually earns a re-roll for a 1-or-2, then you’re really only using 8 values, so why not just roll an 8-sided die instead? Whatever value comes-up, add 3, so that the range of 0-to-7 yields a value-range of 3-to-10.
My dice-box covers the gamut of variables:
2 = Coin
4 = Tetrahedron
6 = Hexahedron (=’Cube’)
8 = Octahedron
10 = Pentagonal Di-Pyramid (2 kinds)
12 = Pentagonal Dodecahedron
20 = Icosahedron
30 = Rhombic Triacontahedron
…F.Y.I., I refuse to use 100-sided dice. They look like golf-balls, & take FOREVER to come to rest!
Instead, I use a pair of 10-sided dice – one is marked “0-to-9″, & the other is marked “00-to-90″.
“GlymyreScape” only uses 10 and 6 sided dice, so no 8 sided dice to use. Still, if (during character generation) a 1 or 2 is never rolled, no adjustment is needed. Not every GM would reroll 1’s anyway (since it’s not required in the game rules).
I agree that 100 sided dice are excessive since two 10 siders work just fine. Even if one doesn’t have the 00-to-90 version, just use different colors and decide which has the place value for 10s.
It sounds as though levels apply to skills and attributes. Will they apply to characters as a whole?
That is, could Zan be a Fourth level Devout, or would he be a Devout with levels in skills and other attributes?
Levels apply to skills, and degrees apply to attributes. Zan is a devout with (what I estimate to be) fourth level citation skills. That’s one thing that frustrates me with LW. I started the story without actually having character sheets for each, well, character. Wasn’t sure how close I was going to make it related to the game. Now I wish I had, because I’m having to estimate everything. My imagination seems to make up for it, but I would prefer stricter guidelines.
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